DESIGN PATTERN
\dɪzˈa͡ɪn pˈatən], \dɪzˈaɪn pˈatən], \d_ɪ_z_ˈaɪ_n p_ˈa_t_ə_n]\
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A description of an object-oriented designtechnique which names, abstracts and identifies aspects of adesign structure that are useful for creating anobject-oriented design. The design pattern identifiesclasses and instances, their roles, collaborations andresponsibilities. Each design pattern focuses on a particularobject-oriented design problem or issue. It describes when itapplies, whether it can be applied in the presence of otherdesign constraints, and the consequences and trade-offs of itsuse.Home(http://st-www.cs.uiuc.edu/users/patterns/patterns.html).["Design Patterns: Elements of Reusable Object-OrientedSoftware", Erich Gamma, Richard Helm, Ralph Johnson, and JohnVlissides].
By Denis Howe
Word of the day
basidiomycota
- comprises fungi bearing the spores on basidium: Gasteromycetes (puffballs); Tiliomycetes (comprising orders Ustilaginales (smuts) and Uredinales (rusts)); Hymenomycetes (mushrooms; toadstools; agarics; bracket fungi); in some classification systems considered a division of kingdom comprises fungi bearing spores on a basidium; includes Gasteromycetes (puffballs) Tiliomycetes comprising the orders Ustilaginales (smuts) and Uredinales (rusts) Hymenomycetes (mushrooms, toadstools, agarics bracket fungi).